Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit
The Fallout TV series is back to streaming services, and it's accurate to state that fans were pleasantly surprised by the quality of its debut season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing various facets of the player's adventure.
We followed Lucy the vault dweller, trying to act with integrity and learning that the wasteland made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the irradiated wastes.
Building Anticipation for the Second Season
The show's first season conclusion revealed key information about the culprits behind the atomic conflict that sealed a society in bomb-proof bunkers for centuries. It also left several enigmas open for the next installment – and, on this occasion, anticipations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The new season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That dusty, desolate iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its creators insisted on real props and environments were fabricated, mirroring the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to appear as if it’s tangible.”
In fact, virtually each creature you see on-screen is physical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is developed by skilled directors who are also longtime fans, alongside the original creators behind the source material. This mutual respect for the world is apparent in the final product.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This format will foster a different viewing experience, a dynamic the showrunners themselves are eager to observe.
“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”